Boxer

Developer diary: plans and progress reports.

So much for a speedy release Saturday 24th January 2009

With some sterling support from Jef Wambacq I now have my own customised SDL and DOSBox building properly, which opens a whole world of whoppertunities. I am on a mission from God to fix bugs and improve compatibility with OS X, which so far has meant:

A new beta should be out in the next few days, once I get this baby to build for OS X 10.4 and PowerPCs.

Commentary

  1. You've got the menu bar working ?, Switched to Applescript Studio ? Nice work!

  2. Actually this was done by hacking on SDL (the cross-platform library) and DOSBox, using Obj-C and C++. Boxer is still a separate application (without a menubar of its own) and it isn't responsible for controlling DOSBox after it starts up. The “Boxer” in the menubar is actually DOSBox renamed, making the whole thing an elaborate smoke-and-mirrors routine.

    SDL apps actually start up as standard Cocoa NSApplications using Obj-C (before SDL promptly wrests control away from the Cocoa classes and hands it to their own cross-platform code), so when I reimplement Boxer as a Cocoa application it may be possible to bolt SDL and DOSBox directly into it without too much pain and suffering. Ha ha ha.

  3. Just stumbled over this site looking for an OSX frontend and I have to say- FANTASTIC work! Using Boxer is a sheer joy, having just come from the horror of messy Windows frontends. This is why I love the Mac design philosophy. Can't wait to hear about more updates from you.

  4. Glad to hear it Timo, and thanks for your comment! :)

  5. Timo, you should have seen the state of OS X frontends before our friend Alun released Boxer. I was actually looking at the Windows frontends with envy. :)

  6. Just wanted to say that Boxer is awesome and love the work you are doing. Can't wait to test out these new features!

  7. Thanks all! I've been feverishly busy Cocoafying everything I can get my hands on so there should be a tonne of new stuff in the next release (along with a tonne of new bugs no doubt.) Expect another sneak peek soon, but alas there won't be new betas until we get it building on PowerPCs.

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